Archive for the 'virtual x real' Category

Berlin Wall 3D

“The above screen captures are of Berlin Wall 3D, an AR application released last year by two German developers (Hoppala and Superimpose) for the AR platform Layar. Like other AR apps, the software capitalizes on the built-in camera, accelerometer, (more…)

Social tele-presence

The Social Tele-presence project (2001), by James Auger and Jimmy Loizeau, applies the concept of telepresence to a social context. The remote hardware consists of a small camera and a binaural microphone. The user views the camera’s image through (more…)

Datascape

Datascape (2006) by Eric Kabisch is a social geographic storytelling platform that enables artists, researchers, community groups and others to narrate their communities and physical spaces through a mobile vehicle-based laboratory. The van has (more…)

Outrun

With Outrun (2010) by Garnet, you can drive a real car by using a video game. According to its author, the “project de-simulates the driving component of a video game. Game simulations strive to be increasingly realistic, but this realism is (more…)

Visual perception

Our vision has great influence on how we perceive the world. It not only allows us to interpret surroundings but also plays great role on memory formation and interpretation of other senses. The world, however, might not change much if your sight (more…)